Activity Packs
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Activity Packs

πŸŽ’ Activity Pack Drafts

Below you’ll find drafts and resources to create your own class room activities.

πŸŽ’ Activity Pack: Pattern DetectivesπŸŽ’ Activity Pack: Predict the Next WordπŸŽ’ Activity Pack: AI in My World Scavenger HuntπŸŽ’ Activity Pack: AI Ethics ScenariosπŸŽ’ Activity Pack: Truth or AI?πŸŽ’ Activity Pack: Creative AI β€” Art or Not?

1. Pattern Detectives (Elementary / Middle)

Pack:

πŸŽ’ Activity Pack: Pattern Detectives

Objective: Students understand that AI recognizes patterns from examples.

Time: 30–40 minutes

ISTE Alignment: Knowledge Constructor; Computational Thinker

Materials:

  • Printouts of animals (dogs, cats)
  • Sorting cards (features: ears, paws, tails, whiskers)

Activity Steps:

  1. Warm-up: Show pictures of dogs and ask students: what features make it a dog?
  2. Sorting Game: Students act as β€œAI” β€” given new images, they decide if it’s a dog/cat.
  3. Twist: Slip in a cat, fox or raccoon β†’ show how AI can make mistakes.
  4. Double Twist: Slip in a corgi without a tail

Reflection:

  • How did you decide?
  • Why do mistakes happen?
  • What might happen if an AI mistake mattered in real life?

2. Predict the Next Word (Middle / High)

Pack:

πŸŽ’ Activity Pack: Predict the Next Word

Objective: Students simulate how language models predict words.

Time: 30 minutes

ISTE Alignment: Empowered Learner; Computational Thinker

Materials:

  • Sentence starters on slips of paper (e.g., β€œAt school I like to ___”)
  • Whiteboard / digital doc

Activity Steps:

  1. Game: One student starts a sentence, each classmate adds one word at a time.
  2. Reveal: Compare with ChatGPT or another text predictor.
  3. Discussion: Where does the AI get it right? Where does it sound strange?

Reflection:

  • How is this like writing? How is it different?
  • Why might AI make odd or biased predictions?

3. AI in My World Scavenger Hunt (All Grades)

Pack:

πŸŽ’ Activity Pack: AI in My World Scavenger Hunt

Objective: Students identify real-world AI applications.

Time: 1 class period

ISTE Alignment: Digital Citizen; Knowledge Constructor

Materials:

  • Scavenger hunt worksheet
  • Phones/tablets (optional for photos)

Activity Steps:

  1. Intro: Brainstorm AI examples (voice assistants, search engines, Netflix).
  2. Hunt: Students find AI in their world β€” school, home, apps, community.
  3. Share: Class creates a collective AI map on the board.

Reflection:

  • Which AI was most surprising?
  • Was any AI hidden or invisible?
  • What might be good/less good about AI in those areas?
  • Is there a socioeconomic divide in peoples access to AI?
  • Are there personal preferences where people do not want AI?
  • Are there privacy concerns?

4. Moral Machine: Ethical Choices (Middle / High)

Pack:

πŸŽ’ Activity Pack: AI Ethics Scenarios

Objective: Students explore ethical dilemmas in AI.

Time: 45 minutes

ISTE Alignment: Digital Citizen; Global Collaborator

Materials:

  • MIT Moral Machine (online) or printed scenarios
    • The moral machine tends to be grim e.g. car out of control kill X or kill Y scenarios
    • The provided pack contains alternative scenarios, but do review
  • Reflection worksheet

Activity Steps (using the moral machine):

  1. Set up: Present a self-driving car dilemma.
  2. Choices: Students vote on outcomes.
  3. Explore: Run the Moral Machine demo in small groups.
  4. Debrief: Compare class results.

Activity Steps (using the provided pack):

  1. In teachers setup steps in pack

Reflection:

  • How did you make decisions?
  • Should AI make moral choices? Why or why not?

5. Truth or AI? (High School)

Pack:

πŸŽ’ Activity Pack: Truth or AI?

Objective: Students learn to evaluate AI-generated misinformation.

Time: 40 minutes

ISTE Alignment: Knowledge Constructor; Digital Citizen

Materials:

  • Mix of AI-generated and real news articles/headlines
  • Worksheets for analysis

Activity Steps:

  1. Challenge: Students read short headlines and guess if it’s AI or real.
  2. Analysis: Mark clues (weird phrasing, too-perfect details).
  3. Extension: Compare to fact-checking sites.

Reflection:

  • How easy was it to be fooled?
  • What strategies can we use to check truth online?

6. Creative AI: Art or Not? (All Grades, adapted by level)

Pack:

πŸŽ’ Activity Pack: Creative AI β€” Art or Not?

Objective: Students explore AI and creativity.

Time: 1 class period

ISTE Alignment: Innovative Designer; Creative Communicator

Materials:

  • AI art/music tool (e.g., Craiyon, AI music generator)
  • Human-made samples
  • Worksheets for comparison

Activity Steps:

  1. Showcase: Display AI-generated vs. human-created work.
  2. Guessing Game: Students try to tell which is which.
  3. Create: Students use a simple AI tool to make art/music.
  4. Discuss: What makes something β€œcreative”?

Reflection:

  • Can AI be creative, or just copy?
  • What role do humans play in creativity?