EDU-AI

    Home

    Understanding AI

    Classroom Integration

    Ethics, Risks & Digital Citizenship

    Evaluating AI Content

    Professional Development Resources

    Activity Packs

    AI Glossary

    Interactive Demos & Tools

    Reflection Templates

    AI Literacy Evaluation

    AI Education Resources

    License

    πŸ“š
    AI Literacy Guides for K-12 Education
    Activity Packs
    🏸

    Activity Packs

    πŸŽ’ Activity Pack Drafts

    Below you’ll find drafts and resources to create your own class room activities.

    πŸŽ’ Activity Pack: Pattern DetectivesπŸŽ’ Activity Pack: Predict the Next WordπŸŽ’ Activity Pack: AI in My World Scavenger HuntπŸŽ’ Activity Pack: AI Ethics ScenariosπŸŽ’ Activity Pack: Truth or AI?πŸŽ’ Activity Pack: Creative AI β€” Art or Not?

    1. Pattern Detectives (Elementary / Middle)

    Pack:

    πŸŽ’ Activity Pack: Pattern Detectives

    Objective: Students understand that AI recognizes patterns from examples.

    Time: 30–40 minutes

    ISTE Alignment: Knowledge Constructor; Computational Thinker

    Materials:

    • Printouts of animals (dogs, cats)
    • Sorting cards (features: ears, paws, tails, whiskers)

    Activity Steps:

    1. Warm-up: Show pictures of dogs and ask students: what features make it a dog?
    2. Sorting Game: Students act as β€œAI” β€” given new images, they decide if it’s a dog/cat.
    3. Twist: Slip in a cat, fox or raccoon β†’ show how AI can make mistakes.
    4. Double Twist: Slip in a corgi without a tail

    Reflection:

    • How did you decide?
    • Why do mistakes happen?
    • What might happen if an AI mistake mattered in real life?

    2. Predict the Next Word (Middle / High)

    Pack:

    πŸŽ’ Activity Pack: Predict the Next Word

    Objective: Students simulate how language models predict words.

    Time: 30 minutes

    ISTE Alignment: Empowered Learner; Computational Thinker

    Materials:

    • Sentence starters on slips of paper (e.g., β€œAt school I like to ___”)
    • Whiteboard / digital doc

    Activity Steps:

    1. Game: One student starts a sentence, each classmate adds one word at a time.
    2. Reveal: Compare with ChatGPT or another text predictor.
    3. Discussion: Where does the AI get it right? Where does it sound strange?

    Reflection:

    • How is this like writing? How is it different?
    • Why might AI make odd or biased predictions?

    3. AI in My World Scavenger Hunt (All Grades)

    Pack:

    πŸŽ’ Activity Pack: AI in My World Scavenger Hunt

    Objective: Students identify real-world AI applications.

    Time: 1 class period

    ISTE Alignment: Digital Citizen; Knowledge Constructor

    Materials:

    • Scavenger hunt worksheet
    • Phones/tablets (optional for photos)

    Activity Steps:

    1. Intro: Brainstorm AI examples (voice assistants, search engines, Netflix).
    2. Hunt: Students find AI in their world β€” school, home, apps, community.
    3. Share: Class creates a collective AI map on the board.

    Reflection:

    • Which AI was most surprising?
    • Was any AI hidden or invisible?
    • What might be good/less good about AI in those areas?
    • Is there a socioeconomic divide in peoples access to AI?
    • Are there personal preferences where people do not want AI?
    • Are there privacy concerns?

    4. Moral Machine: Ethical Choices (Middle / High)

    Pack:

    πŸŽ’ Activity Pack: AI Ethics Scenarios

    Objective: Students explore ethical dilemmas in AI.

    Time: 45 minutes

    ISTE Alignment: Digital Citizen; Global Collaborator

    Materials:

    • MIT Moral Machine (online) or printed scenarios
      • The moral machine tends to be grim e.g. car out of control kill X or kill Y scenarios
      • The provided pack contains alternative scenarios, but do review
    • Reflection worksheet

    Activity Steps (using the moral machine):

    1. Set up: Present a self-driving car dilemma.
    2. Choices: Students vote on outcomes.
    3. Explore: Run the Moral Machine demo in small groups.
    4. Debrief: Compare class results.

    Activity Steps (using the provided pack):

    1. In teachers setup steps in pack

    Reflection:

    • How did you make decisions?
    • Should AI make moral choices? Why or why not?

    5. Truth or AI? (High School)

    Pack:

    πŸŽ’ Activity Pack: Truth or AI?

    Objective: Students learn to evaluate AI-generated misinformation.

    Time: 40 minutes

    ISTE Alignment: Knowledge Constructor; Digital Citizen

    Materials:

    • Mix of AI-generated and real news articles/headlines
    • Worksheets for analysis

    Activity Steps:

    1. Challenge: Students read short headlines and guess if it’s AI or real.
    2. Analysis: Mark clues (weird phrasing, too-perfect details).
    3. Extension: Compare to fact-checking sites.

    Reflection:

    • How easy was it to be fooled?
    • What strategies can we use to check truth online?

    6. Creative AI: Art or Not? (All Grades, adapted by level)

    Pack:

    πŸŽ’ Activity Pack: Creative AI β€” Art or Not?

    Objective: Students explore AI and creativity.

    Time: 1 class period

    ISTE Alignment: Innovative Designer; Creative Communicator

    Materials:

    • AI art/music tool (e.g., Craiyon, AI music generator)
    • Human-made samples
    • Worksheets for comparison

    Activity Steps:

    1. Showcase: Display AI-generated vs. human-created work.
    2. Guessing Game: Students try to tell which is which.
    3. Create: Students use a simple AI tool to make art/music.
    4. Discuss: What makes something β€œcreative”?

    Reflection:

    • Can AI be creative, or just copy?
    • What role do humans play in creativity?